
Metamodel user guide
Notable situation or condition during the life of an object.
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity.
States are interconnected by Transitions.
In Modelio, States belong either to another State, or to a StateMachine if they are the root.


Figure 179 : State
Attribute | Description |
|---|---|
| boolean IsConcurrent [0..1] | Defines a concurrent State. A concurrent State is obligatorily a composite state, whose substates are concurrent areas. |
Association | Description |
|---|---|
| Connection : ConnectionPointReference [0..*] | |
| Deffered : Event [0..*] | |
| Internal : InternalTransition [0..*] | |
| OwnedRegion : Region [0..*] | |
| SubMachine : StateMachine [0..1] | |
| EntryPoint : EntryPointPseudoState [0..*] | |
| ExitPoint : ExitPointPseudoState [0..*] |