Metamodel user guide
Notable situation or condition during the life of an object.
A State represents a period of time during which an object waits for an Event or some Events to occur, or a period of time during which an object performs some ongoing activity. States are interconnected by Transitions. In Modelio, States belong either to another State, or to a StateMachine if they are the root.
Figure 179 : State
|boolean IsConcurrent [0..1]|
Defines a concurrent State. A concurrent State is obligatorily a composite state, whose substates are concurrent areas.
|Connection : ConnectionPointReference [0..*]|
|Deffered : Event [0..*]|
|Internal : InternalTransition [0..*]|
|OwnedRegion : Region [0..*]|
|SubMachine : StateMachine [0..1]|
|EntryPoint : EntryPointPseudoState [0..*]|
|ExitPoint : ExitPointPseudoState [0..*]|